<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Game on AI VOID</title><link>https://ai-blog.noorshomelab.dev/tags/game/</link><description>Recent content in Game on AI VOID</description><generator>Hugo</generator><language>en</language><lastBuildDate>Sat, 14 Mar 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://ai-blog.noorshomelab.dev/tags/game/index.xml" rel="self" type="application/rss+xml"/><item><title>Chapter 14: Project: Developing a Simple Multiplayer Game</title><link>https://ai-blog.noorshomelab.dev/spacetime-db-guide-2026/chapter-14-project-multiplayer-game/</link><pubDate>Sat, 14 Mar 2026 00:00:00 +0000</pubDate><guid>https://ai-blog.noorshomelab.dev/spacetime-db-guide-2026/chapter-14-project-multiplayer-game/</guid><description>&lt;h2 id="introduction-bringing-games-to-life-with-spacetimedb"&gt;Introduction: Bringing Games to Life with SpaceTimeDB&lt;/h2&gt;
&lt;p&gt;Welcome to Chapter 14! In this exciting chapter, we&amp;rsquo;re going to put all our SpaceTimeDB knowledge to the test by building a simple, yet engaging, real-time multiplayer game. Imagine a canvas where multiple players can move their unique cursors or avatars around, and everyone sees everyone else&amp;rsquo;s movements instantly. That&amp;rsquo;s the magic we&amp;rsquo;re aiming for!&lt;/p&gt;
&lt;p&gt;This project is more than just a game; it&amp;rsquo;s a practical demonstration of how SpaceTimeDB&amp;rsquo;s core strengths—its unified database and backend logic, real-time synchronization, and deterministic reducers—make it an ideal platform for collaborative and interactive applications. By the end of this chapter, you&amp;rsquo;ll have a clear understanding of how to manage shared game state, process player actions, and update the game world in real-time across all connected clients.&lt;/p&gt;</description></item></channel></rss>