2026.05.05Picture Processing Unit (PPU) Part 1: VRAM and Background RenderingF# .NET Game BoyDive into the Game Boy's Picture Processing Unit (PPU), learning how to emulate Video RAM (VRAM), tile data, and render the background layer using F#.ACCESS_FILE >>
2026.05.05Picture Processing Unit (PPU) Part 2: Sprites, Scrolling, and LCD ControlF# .NET Game BoyDeepen your Game Boy emulator by implementing sprite rendering, background scrolling using SCX/SCY, and managing display modes with the LCD Control …ACCESS_FILE >>