<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>ROM Loading on AI VOID</title><link>https://ai-blog.noorshomelab.dev/tags/rom-loading/</link><description>Recent content in ROM Loading on AI VOID</description><generator>Hugo</generator><language>en</language><lastBuildDate>Tue, 05 May 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://ai-blog.noorshomelab.dev/tags/rom-loading/index.xml" rel="self" type="application/rss+xml"/><item><title>Loading ROMs and Initial Boot Sequence</title><link>https://ai-blog.noorshomelab.dev/game-boy-emulator-fsharp/loading-roms-boot-sequence/</link><pubDate>Tue, 05 May 2026 00:00:00 +0000</pubDate><guid>https://ai-blog.noorshomelab.dev/game-boy-emulator-fsharp/loading-roms-boot-sequence/</guid><description>&lt;p&gt;In this chapter, we transition from a theoretical CPU to a system capable of loading and preparing a Game Boy game for execution. This is the pivotal moment where your emulator begins to take on a tangible form, moving from abstract concepts to processing actual game data. We&amp;rsquo;ll implement the crucial functionality of loading a Game Boy ROM file into our Memory Management Unit (MMU) and setting up the initial state of the CPU, mirroring what happens after the Game Boy&amp;rsquo;s internal boot ROM completes.&lt;/p&gt;</description></item></channel></rss>