2026.05.05Picture Processing Unit (PPU) Part 2: Sprites, Scrolling, and LCD ControlF# .NET Game BoyDeepen your Game Boy emulator by implementing sprite rendering, background scrolling using SCX/SCY, and managing display modes with the LCD Control …ACCESS_FILE >>
2026.05.05Audio Processing Unit (APU) Basics: Square Wave ChannelsF# .NET Game BoyImplement basic Game Boy Audio Processing Unit (APU) emulation, focusing on square wave channels, register mapping, and sound output using F# and …ACCESS_FILE >>