<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Server-Side Logic on AI VOID</title><link>https://ai-blog.noorshomelab.dev/tags/server-side-logic/</link><description>Recent content in Server-Side Logic on AI VOID</description><generator>Hugo</generator><language>en</language><lastBuildDate>Sat, 14 Mar 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://ai-blog.noorshomelab.dev/tags/server-side-logic/index.xml" rel="self" type="application/rss+xml"/><item><title>Chapter 5: Bringing Logic to Life: Reducers and Server-Side Operations</title><link>https://ai-blog.noorshomelab.dev/spacetime-db-guide-2026/chapter-5-reducers-server-side-logic/</link><pubDate>Sat, 14 Mar 2026 00:00:00 +0000</pubDate><guid>https://ai-blog.noorshomelab.dev/spacetime-db-guide-2026/chapter-5-reducers-server-side-logic/</guid><description>&lt;h2 id="introduction-where-the-magic-happens--server-side-logic"&gt;Introduction: Where the Magic Happens – Server-Side Logic&lt;/h2&gt;
&lt;p&gt;Welcome back, intrepid SpaceTimeDB explorer! In our previous chapters, we laid the groundwork by understanding SpaceTimeDB&amp;rsquo;s unique architecture, setting up our environment, and defining our database schema with tables. You now know how to structure your data, but what about changing it? How do you update a player&amp;rsquo;s score, add a new chat message, or move a character in a game?&lt;/p&gt;
&lt;p&gt;This is where server-side logic comes into play, and in SpaceTimeDB, it&amp;rsquo;s handled by a powerful concept called &lt;strong&gt;Reducers&lt;/strong&gt;. Reducers are the heart of your application&amp;rsquo;s state changes, ensuring that all modifications to your shared database are consistent, deterministic, and immediately propagated to all connected clients.&lt;/p&gt;</description></item></channel></rss>